Call of Duty: Black Ops 7

Developed in-game mission briefing cinematics that visualised near-future quantum interfaces and data-driven environments, helping establish the player’s context as they explored the campaign.

Call of Duty: Black Ops 7

Developed in-game mission briefing cinematics that visualised near-future quantum interfaces and data-driven environments, helping establish the player’s context as they explored the campaign.

Call of Duty: Black Ops 7

Developed in-game mission briefing cinematics that visualised near-future quantum interfaces and data-driven environments, helping establish the player’s context as they explored the campaign.

Call of Duty: Black Ops 7

Developed in-game mission briefing cinematics that visualised near-future quantum interfaces and data-driven environments, helping establish the player’s context as they explored the campaign.

Role

3D Generalist

Compositor

Motion Designer

Software

Houdini

After Effects

Cinema 4D

Nuke

Studio

Role

3D Generalist

Compositor

Motion Designer

Software

Houdini

After Effects

Cinema 4D

Nuke

Studio

Role

3D Generalist

Compositor

Motion Designer

Software

Houdini

After Effects

Cinema 4D

Nuke

Studio

Role

3D Generalist

Compositor

Motion Designer

Software

Houdini

After Effects

Cinema 4D

Nuke

Studio

Complex layers of topographic data and graphic elements were designed and animated to sit between the physical and digital qualities of Avalon’s iridescent landscape.

Complex layers of topographic data and graphic elements were designed and animated to sit between the physical and digital qualities of Avalon’s iridescent landscape.

Development

Art-directable particle simulations were created and composited to show the urgency of the Cradle’s toxic release and how it spreads across the game’s playable landmass.

Development

Art-directable particle simulations were created and composited to show the urgency of the Cradle’s toxic release and how it spreads across the game’s playable landmass.

Development

Art-directable particle simulations were created and composited to show the urgency of the Cradle’s toxic release and how it spreads across the game’s playable landmass.

Development

Art-directable particle simulations were created and composited to show the urgency of the Cradle’s toxic release and how it spreads across the game’s playable landmass.

A procedural Houdini workflow was developed to instantiate nested asset variants, allowing individual canister props to be animated accurately while keeping the scene light and responsive.

A procedural Houdini workflow was developed to instantiate nested asset variants, allowing individual canister props to be animated accurately while keeping the scene light and responsive.

A procedural Houdini workflow was developed to instantiate nested asset variants, allowing individual canister props to be animated accurately while keeping the scene light and responsive.

A procedural Houdini workflow was developed to instantiate nested asset variants, allowing individual canister props to be animated accurately while keeping the scene light and responsive.

Custom Tools

A custom HDA was also created to replicate an After Effects ASCII character-mapping effect in 3D. Instead of using luminance, the system uses ray intersections and depth information from selected geometry to drive the effect. The resulting element was used as one of several data-artifact AOVs in compositing, giving greater control over the final look and feel of the abstract environment.

Custom Tools

A custom HDA was also created to replicate an After Effects ASCII character-mapping effect in 3D. Instead of using luminance, the system uses ray intersections and depth information from selected geometry to drive the effect. The resulting element was used as one of several data-artifact AOVs in compositing, giving greater control over the final look and feel of the abstract environment.

Custom Tools

A custom HDA was also created to replicate an After Effects ASCII character-mapping effect in 3D. Instead of using luminance, the system uses ray intersections and depth information from selected geometry to drive the effect. The resulting element was used as one of several data-artifact AOVs in compositing, giving greater control over the final look and feel of the abstract environment.

Custom Tools

A custom HDA was also created to replicate an After Effects ASCII character-mapping effect in 3D. Instead of using luminance, the system uses ray intersections and depth information from selected geometry to drive the effect. The resulting element was used as one of several data-artifact AOVs in compositing, giving greater control over the final look and feel of the abstract environment.

RELATED WORK

Teacher's Lounge, CG Characters Having A Conversation

Motion Graphics

Showreel Three

A somewhat well-annotated showreel...

CG Character Sitting On Sofa

Brand Film

Volvo: Room for Life

An electric MPV that captures the essence of modern mobility and comfort.

RELATED WORK

Teacher's Lounge, CG Characters Having A Conversation

Motion Graphics

Showreel Three

A somewhat well-annotated showreel...

CG Character Sitting On Sofa

Brand Film

Volvo: Room for Life

An electric MPV that captures the essence of modern mobility and comfort.

RELATED WORK

Teacher's Lounge, CG Characters Having A Conversation

Motion Graphics

Showreel Three

A somewhat well-annotated showreel...

CG Character Sitting On Sofa

Brand Film

Volvo: Room for Life

An electric MPV that captures the essence of modern mobility and comfort.

RELATED WORK

Teacher's Lounge, CG Characters Having A Conversation

Motion Graphics

Showreel Three

A somewhat well-annotated showreel...

CG Character Sitting On Sofa

Brand Film

Volvo: Room for Life

An electric MPV that captures the essence of modern mobility and comfort.

Contact

Got an exciting project in the works? Get in touch…

Copyright

|

Fraser Ntukula

|

2026

Contact

Got a project in the works? Let's chat!

Copyright

|

Fraser Ntukula

|

2026

Contact

Got an exciting project in the works? Get in touch…

Copyright

|

Fraser Ntukula

|

2026

Contact

Got an exciting project in the works? Get in touch…

Copyright

|

Fraser Ntukula

|

2026