
Call of Duty: Black Ops 7
Developing in-game mission briefing cinematics that visualise immersive near future quantum interfaces and data driven environments, used to situate the player as they explore the campaign.
Call of Duty: Black Ops 7
Developing in-game mission briefing cinematics that visualise immersive near future quantum interfaces and data driven environments, used to situate the player as they explore the campaign.
Call of Duty: Black Ops 7
Developing in-game mission briefing cinematics that visualise immersive near future quantum interfaces and data driven environments, used to situate the player as they explore the campaign.
Call of Duty: Black Ops 7
Developing in-game mission briefing cinematics that visualise immersive near future quantum interfaces and data driven environments, used to situate the player as they explore the campaign.
Role
3D Generalist
Compositor
Motion Designer
Software
Houdini
After Effects
Cinema 4D
Nuke
Studio
Role
3D Generalist
Compositor
Motion Designer
Software
Houdini
After Effects
Cinema 4D
Nuke
Studio
Role
3D Generalist
Compositor
Motion Designer
Software
Houdini
After Effects
Cinema 4D
Nuke
Studio
Role
3D Generalist
Compositor
Motion Designer
Software
Houdini
After Effects
Cinema 4D
Nuke
Studio
Fraser designed and animated the complex topographic information layers and graphic elements that sat somewhere between the physical and digital quality of the Avalon map's iridescent nature.
Fraser designed and animated the complex topographic information layers and graphic elements that sat somewhere between the physical and digital quality of the Avalon map's iridescent nature.
Development
Designing and compositing art-directable particle simulations to convey the urgency of the Cradle’s toxic release and spread across the entire playable landmass of the game.
Development
Designing and compositing art-directable particle simulations to convey the urgency of the Cradle’s toxic release and spread across the entire playable landmass of the game.
Development
Designing and compositing art-directable particle simulations to convey the urgency of the Cradle’s toxic release and spread across the entire playable landmass of the game.
Development
Designing and compositing art-directable particle simulations to convey the urgency of the Cradle’s toxic release and spread across the entire playable landmass of the game.
Using Houdini to instanciate nested asset variants. The procedural workflow allowed for precise animation of individual canniester prop instances, while maintaining a light and responsive scene.
Using Houdini to instanciate nested asset variants. The procedural workflow allowed for precise animation of individual canniester prop instances, while maintaining a light and responsive scene.
Using Houdini to instanciate nested asset variants. The procedural workflow allowed for precise animation of individual canniester prop instances, while maintaining a light and responsive scene.
Using Houdini to instanciate nested asset variants. The procedural workflow allowed for precise animation of individual canniester prop instances, while maintaining a light and responsive scene.
Custom Tools
Fraser built a HDA that recreates the After Effects ASCII character mapping effect in 3D, using ray intersection/depth on select geometry instead of luminance. This element was one of the many data artefact AOVs used in compositing to finetune the abstract environment’s look and feel.
Custom Tools
Fraser built a HDA that recreates the After Effects ASCII character mapping effect in 3D, using ray intersection/depth on select geometry instead of luminance. This element was one of the many data artefact AOVs used in compositing to finetune the abstract environment’s look and feel.
Custom Tools
Fraser built a HDA that recreates the After Effects ASCII character mapping effect in 3D, using ray intersection/depth on select geometry instead of luminance. This element was one of the many data artefact AOVs used in compositing to finetune the abstract environment’s look and feel.
Custom Tools
Fraser built a HDA that recreates the After Effects ASCII character mapping effect in 3D, using ray intersection/depth on select geometry instead of luminance. This element was one of the many data artefact AOVs used in compositing to finetune the abstract environment’s look and feel.
RELATED WORK

Motion Graphics
Galoni
Up-cycled toy car design inspired by toys made by Tanzanian kids using found objects.

Motion Graphics
The Future Of
Immersive lifestyle through the eyes of stylised characters.
RELATED WORK

Motion Graphics
Galoni
Up-cycled toy car design inspired by toys made by Tanzanian kids using found objects.

Motion Graphics
The Future Of
Immersive lifestyle through the eyes of stylised characters.
RELATED WORK

Motion Graphics
Galoni
Up-cycled toy car design inspired by toys made by Tanzanian kids using found objects.

Motion Graphics
The Future Of
Immersive lifestyle through the eyes of stylised characters.
RELATED WORK

Motion Graphics
Galoni
Up-cycled toy car design inspired by toys made by Tanzanian kids using found objects.

Motion Graphics
The Future Of
Immersive lifestyle through the eyes of stylised characters.
Contact
Got an exciting project in the works? Get in touch…
Copyright
|
Fraser Ntukula
|
2026
Contact
Got a project in the works? Let's chat!
Copyright
|
Fraser Ntukula
|
2026
Contact
Got an exciting project in the works? Get in touch…
Copyright
|
Fraser Ntukula
|
2026
Contact
Got an exciting project in the works? Get in touch…
Copyright
|
Fraser Ntukula
|
2026







